Fantasizer places the audience at the center of a circular, multisensory environment combining spatial audio, 360° visuals, dynamic lighting and tactile interaction.
Rather than following a fixed front-facing setup, the experience is designed for free movement and collective interaction, allowing participants to influence the audiovisual system through presence, motion and touch.
By integrating sound, visuals and physical elements into a responsive system, the project explores how immersive environments can shape shared spatial experiences.


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My role:
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Research and concept development
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Interaction and experience design
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Prototyping and system development
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Sensor and multimedia integration
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Media server and visual programming
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Project management
Team:
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David Stolz: Sound Design
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Mirella Frenzel: Projection Mapping, Set Design, Graphic Design
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Thorben Schulz: Lights, Visuals, Aftermovie
Technology:
Hardware
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5× Ultra short-throw projectors
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5th-order ambisonics speaker dome
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3× Kinect
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8× ultrasonic sensors
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Arduino Mega & Uno
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8 x LED fixtures
Software
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TouchDesigner
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MadMapper
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Reaper
Networking & Protocols
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NDI
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Dante
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Virtual MIDI
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TouchDesigner I/O

Fantasizer challenges the typical directional setups of traditional music events, by placing the audience at the center of the experience. The circular design encourages free movement and dynamic interaction, both with one another and with the room itself. By crafting a multisensory environment where auditory, visual and tactile stimuli intertwine, the project seeks to facilitate a state of primary consciousness marked by heightened emotional responses, a sense of timelessness and a deep connection with the music and surroundings.
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Fantasizer
Research and concept development
Interaction and experience design
Prototyping and system development
Sensor and multimedia integration
Media server and visual programming
Project management