From navigating everyday surroundings to using language and experiencing art, our perception hinges on linking audiovisual stimuli to perceived "objects." This process is so ingrained that its ubiquity often goes unnoticed, yet it remains a remarkable capability of the human mind. The interactive audiovisual installation Sound of Shapes seeks to highlight this intriguing phenomenon. Set within a minimally stimulating environment, visitors are invited to explore their own perception interactively.
Sound of Shapes is an ongoing project that has been internationally showcased at the SOUND/IMAGE22 Festival in Greenwich, London.



Responsibilities:
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Research
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Concept Design
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Arduino Controller
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Interaction Design
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Generative Visual Programming
In Collaboration with:
David Stolz
Technical Keywords:
Projection, Arduino, TouchDesigner, Max MSP
Sound of Shapes explores how human perception links audiovisual stimuli into coherent objects. The interactive installation invites visitors to actively explore and question their perceptual processes by influencing both sound and visuals through a shared control parameter.


Research and concept development
Interaction and experience design
Prototyping and system development
Visual programming